The Write Website Reviews

October 30, 2007

Cyberspace as an Internet metaphor

Filed under: Cyberspace — admin @ 7:08 pm

While cyberspace should not be confused with the real Internet, the term is often used to refer to objects and identities that exist largely within the communication network itself, so that a web site, for example, might be metaphorically said to “exist in cyberspace.” According to this interpretation, events taking place on the Internet are not therefore happening in the countries where the participants or the servers are physically located, but “in cyberspace”. The “space” in cyberspace has more in common with the abstract, mathematical meanings of the term (see Space) than physical space. It does not have the duality of positive and negative volume (while in physical space for example a room has the negative volume of usable space delineated by positive volume of walls, Internet users cannot enter the screen and explore the unknown part of the Net as an extension of the space they’re in), but spatial meaning can be attributed to the relationship between different pages (of books as well as webservers), considering the unturned pages to be somewhere “out there.” The concept of cyberspace therefore refers not to the content being presented to the surfer, but rather to the possibility of surfing among different sites, with feedback loops between the user and the rest of the system creating the potential to always encounter something unknown or unexpected.

Videogames differ from text-based communication in that on-screen images are meant to be figures that actually occupy a space and the animation shows the movement of those figures. Images are supposed to form the positive volume that delineates the empty space. A game adopts the cyberspace metaphor by engaging more players in the game, and then figuratively representing them on the screen as avatars. Games do not have to stop at the avatar-player level, but current implementations aiming for more immersive playing space (i.e. Laser tag) take the form of augmented reality rather than cyberspace, fully immersive virtual realities remaining impractical.

Although the more radical consequences of the global communication network predicted by some cyberspace proponents (i.e. the diminishing of state influence envisioned by John Perry Barlow[5]) failed to materialize and the word lost some of its novelty appeal, it remains current as of 2006.

Some virtual communities explicitly refer to the concept of cyberspace, e.g. Linden Lab calling their customers “Residents” of Second Life, while all such communities can be positioned “in cyberspace” for explanatory and comparative purposes (as Sterling did in The Hacker Crackdown and many journalists afterwards), integrating the metaphor into a wider cyber-culture.

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